Child of Light
Oct. 6th, 2021 12:59 amMe playing any Ubisoft game for the rest of my life: Hey, those are the MythicQuest people!
Ummm I don't know what to say about Child of Light. It's a platform RPG, so you're running and jumping (mostly flying) and figuring out how to get into out-of-the-way areas to find chests and items, and you're also fucking around with player stats and managing a party and partaking in some turn-based combat.
It was fine! I didn't really like it but it moved along quickly enough that it didn't really wear out its welcome. I wish they'd made it more worth my while to play around with the combat more, but I started in the harder difficulty, got annoyed with that when I got game over during the first boss fight, switched to normal, and then when the second guy who joined my party was a ROCK MONSTER I was like oh this dude's going to help me beat the shit out of people and I just never bothered with another party member after that. Not to be like EVERYTHING SHOULD BE EXACTLY LIKE CHRONO TRIGGER (although it should) but I think that's a good model - three active members in a party (protagonist + 2) instead of two (protagonist + 1) gives you more room to play around, and requiring that certain characters be used for certain story missions means you have to try out new people when they join your party. I was just like THIS DUDE MADE OF STONE IS MY GUY NOW and I never looked back! IDK if the mouse or the jester with depression or the dwarf or my sister or whoever else was in the game (I sincerely don't remember) were any good. Maybe they were great! But I had stone guy so I didn't care. Then I had to leave him behind and go back to Austria where I found a new dude and that dude had a 10% chance of instant killing on any action so even when stone guy came back it was like...sorry stone guy, this maybe Irish dude is my BFF now.
I feel like this game was a fairly straightforward fairy tale but AROUND THAT there was this bizarre framing device set in the real world, and for whatever reason that was just TOO MUCH for me and I have decided I don't understand the plot of this game at all. She was the princess of Austria. Her mom died. She got a stepmom and some stepsisters. Then the princess died. Except it turned out her mother was the Queen of Light from another world and had placed a protection spell on her, that if anything ever happened she would wake up in the mother's world instead of dying in the real world? So she wakes up in this fantasy world and goes on a journey to get the moon, sun, and stars back from the Queen of Darkness or whoever, and...listen all that was very straightforward but the part where she could go through a mirror and just be back in AUSTRIA was very fucking weird to me. Then there were all these letters I kept finding where some lady was like "oh I crossed from Manhattan into this world" like THIS IS THE TWELFTH KINGDOM OR SOMETHING? And I kept waiting for an explanation on those and NOPE!!!!!!!!!
Also 99% of the dialogue and narration in this game rhymes. The 1% that doesn't rhyme is a running joke about one character (the non-depressed jester) who consistently fucks up opportunities to rhyme (think "everyone is merry and hearty / while we all enjoy this fiesta" which is not a line from the game but might as well be) and EVERY TIME someone will be like "I think you mean party" like JUST LET THE JOKE STAND IF YOU'RE GOING TO DO IT!!!!!!! Anyway the rhyming fucking sucks and I think it could have worked MAYBE for the narration (WHICH I WISH I'D KNOWN WAS CAROLINE DHAVERNAS) but having it for the dialogue was just exhausting and really kept me from buying into the story.
There were skeleton horses which was cool. The flying was a game changer but it did make the environments weird to navigate because there would be these huge open sky areas with like one floating scrap of paper in them but I still felt like I had to explore them completely.
Ummm I don't know what to say about Child of Light. It's a platform RPG, so you're running and jumping (mostly flying) and figuring out how to get into out-of-the-way areas to find chests and items, and you're also fucking around with player stats and managing a party and partaking in some turn-based combat.
It was fine! I didn't really like it but it moved along quickly enough that it didn't really wear out its welcome. I wish they'd made it more worth my while to play around with the combat more, but I started in the harder difficulty, got annoyed with that when I got game over during the first boss fight, switched to normal, and then when the second guy who joined my party was a ROCK MONSTER I was like oh this dude's going to help me beat the shit out of people and I just never bothered with another party member after that. Not to be like EVERYTHING SHOULD BE EXACTLY LIKE CHRONO TRIGGER (although it should) but I think that's a good model - three active members in a party (protagonist + 2) instead of two (protagonist + 1) gives you more room to play around, and requiring that certain characters be used for certain story missions means you have to try out new people when they join your party. I was just like THIS DUDE MADE OF STONE IS MY GUY NOW and I never looked back! IDK if the mouse or the jester with depression or the dwarf or my sister or whoever else was in the game (I sincerely don't remember) were any good. Maybe they were great! But I had stone guy so I didn't care. Then I had to leave him behind and go back to Austria where I found a new dude and that dude had a 10% chance of instant killing on any action so even when stone guy came back it was like...sorry stone guy, this maybe Irish dude is my BFF now.
I feel like this game was a fairly straightforward fairy tale but AROUND THAT there was this bizarre framing device set in the real world, and for whatever reason that was just TOO MUCH for me and I have decided I don't understand the plot of this game at all. She was the princess of Austria. Her mom died. She got a stepmom and some stepsisters. Then the princess died. Except it turned out her mother was the Queen of Light from another world and had placed a protection spell on her, that if anything ever happened she would wake up in the mother's world instead of dying in the real world? So she wakes up in this fantasy world and goes on a journey to get the moon, sun, and stars back from the Queen of Darkness or whoever, and...listen all that was very straightforward but the part where she could go through a mirror and just be back in AUSTRIA was very fucking weird to me. Then there were all these letters I kept finding where some lady was like "oh I crossed from Manhattan into this world" like THIS IS THE TWELFTH KINGDOM OR SOMETHING? And I kept waiting for an explanation on those and NOPE!!!!!!!!!
Also 99% of the dialogue and narration in this game rhymes. The 1% that doesn't rhyme is a running joke about one character (the non-depressed jester) who consistently fucks up opportunities to rhyme (think "everyone is merry and hearty / while we all enjoy this fiesta" which is not a line from the game but might as well be) and EVERY TIME someone will be like "I think you mean party" like JUST LET THE JOKE STAND IF YOU'RE GOING TO DO IT!!!!!!! Anyway the rhyming fucking sucks and I think it could have worked MAYBE for the narration (WHICH I WISH I'D KNOWN WAS CAROLINE DHAVERNAS) but having it for the dialogue was just exhausting and really kept me from buying into the story.
There were skeleton horses which was cool. The flying was a game changer but it did make the environments weird to navigate because there would be these huge open sky areas with like one floating scrap of paper in them but I still felt like I had to explore them completely.