Apple Arcade
May. 14th, 2022 02:58 pmI'm currently forcing my mother to watch Mythic Quest against her will (if she gets to the quarantine episode and still isn't feeling it I guess I'll let her off the hook then), but I keep forgetting to make sure Plex is running before I leave for her house, so I've been burning various Apple TV+ free trials to facilitate it. Currently: An Apple One free trial! Which includes a month of Apple Arcade! So I went through that library and found five games I had heard of and wanted to play! And then they were all trash!
Castlevania: Grimoire of Souls: I think I was expecting this to be a port of like a classic 90s Castlevania game, although admittedly in retrospect that was based on nothing. Anyway I got through the opening tutorial and into the main hub area and immediately was like THIS JUST LOOKS LIKE A BULLSHIT MOBILE GAME? So I stopped and did some research and it turns out it was designed as a bullshit mobile game with a million different currencies and counterintuitive progression to maximize microtransactions, and even though they stripped those microtransactions out for the Apple Arcade release the structure that was built for them is still there, and it sounds like the game sucks so I dropped it.
Overland: Okay I really thought this was like an emotional narrative game about a road trip? Once again, in retrospect that was based on nothing except I guess the cover art. Turns out it's a roguelike strategy game. I played like five minutes and then went back and listened to the relevant Waypoint segments to see if it sounded like it was worth powering through my initial disinterest, and even though a comparison was made to The Flame in the Flood (another roguelike surival game I was initially disinterested in, but one that won me over!) they overall made it sound pretty joyless and punishing so I bailed.
The Pathless: I think I'd still like to play this on console but playing it on my phone was just a trash experience.
Cozy Grove: Apparently this is very similar to Animal Crossing which is a huge validation of my decision not to get Animal Crossing! I played twenty minutes and then deleted it.
I've also never been so insulted in my life as when I opened Cozy Grove and Apple Arcade was like YOU KNOW WHAT YOU'D LOVE? JENNY LECLUE DETECTIVU, THE MOST INFURIATING GAME EVER MADE:

The Last Campfire: So I actually did play this one all the way through! It was Fine. The puzzles were very Breath of the Wild shrine but like, super dumbed down. There were only a couple I found particularly challenging, none of which were for a great reason:
1. There is an ability you can where you can move metal objects around (okay MAGNESIS), but there's no consistency as to whether a movable object is still movable once you're standing on it. I thought you couldn't move stuff you were standing on (after...not being able to do it repeatedly) so I got stuck on a puzzle that relied on you doing it.
2. There are a handful of puzzles that require you to move an object around a grid a lot in such a way that it will face a certain direction when it lands at a certain spot. (So like, you can roll a cube, and one specific side of the cube needs to be on top in a specific square on the grid.) I think I'm just not good at whatever 3D visualization you need to be able to do to master this, because I just kind of trial and errored it all the way through rather than actually "solving" anything.
3. Consequently I was so used to that approach didn't realize that one puzzle I was TRYING to trial and error and getting increasingly annoyed by actually had a fucking answer key in another room, until I got sick of trying to bruteforce it and looked up the answer.
Other than those, the puzzles were fairly straightforward - they would have felt better in a game that was puzzle-only with no exploration, I think, because there just wasn't much to them so they didn't feel like a meaningful was to progress.
The game was cute but I think I'm just burned out on abstract fairy tale/fable type games that use cutesy fantasy settings with placeholder characters and heavy-handed narration to tell a generic story about accepting death or whatever. It's been like seven months since Child of Light, the last time I went through that, but maybe the Spiritfarer annoyance is still with me.
anyway ( screenshots )
Castlevania: Grimoire of Souls: I think I was expecting this to be a port of like a classic 90s Castlevania game, although admittedly in retrospect that was based on nothing. Anyway I got through the opening tutorial and into the main hub area and immediately was like THIS JUST LOOKS LIKE A BULLSHIT MOBILE GAME? So I stopped and did some research and it turns out it was designed as a bullshit mobile game with a million different currencies and counterintuitive progression to maximize microtransactions, and even though they stripped those microtransactions out for the Apple Arcade release the structure that was built for them is still there, and it sounds like the game sucks so I dropped it.
Overland: Okay I really thought this was like an emotional narrative game about a road trip? Once again, in retrospect that was based on nothing except I guess the cover art. Turns out it's a roguelike strategy game. I played like five minutes and then went back and listened to the relevant Waypoint segments to see if it sounded like it was worth powering through my initial disinterest, and even though a comparison was made to The Flame in the Flood (another roguelike surival game I was initially disinterested in, but one that won me over!) they overall made it sound pretty joyless and punishing so I bailed.
The Pathless: I think I'd still like to play this on console but playing it on my phone was just a trash experience.
Cozy Grove: Apparently this is very similar to Animal Crossing which is a huge validation of my decision not to get Animal Crossing! I played twenty minutes and then deleted it.
I've also never been so insulted in my life as when I opened Cozy Grove and Apple Arcade was like YOU KNOW WHAT YOU'D LOVE? JENNY LECLUE DETECTIVU, THE MOST INFURIATING GAME EVER MADE:

The Last Campfire: So I actually did play this one all the way through! It was Fine. The puzzles were very Breath of the Wild shrine but like, super dumbed down. There were only a couple I found particularly challenging, none of which were for a great reason:
1. There is an ability you can where you can move metal objects around (okay MAGNESIS), but there's no consistency as to whether a movable object is still movable once you're standing on it. I thought you couldn't move stuff you were standing on (after...not being able to do it repeatedly) so I got stuck on a puzzle that relied on you doing it.
2. There are a handful of puzzles that require you to move an object around a grid a lot in such a way that it will face a certain direction when it lands at a certain spot. (So like, you can roll a cube, and one specific side of the cube needs to be on top in a specific square on the grid.) I think I'm just not good at whatever 3D visualization you need to be able to do to master this, because I just kind of trial and errored it all the way through rather than actually "solving" anything.
3. Consequently I was so used to that approach didn't realize that one puzzle I was TRYING to trial and error and getting increasingly annoyed by actually had a fucking answer key in another room, until I got sick of trying to bruteforce it and looked up the answer.
Other than those, the puzzles were fairly straightforward - they would have felt better in a game that was puzzle-only with no exploration, I think, because there just wasn't much to them so they didn't feel like a meaningful was to progress.
The game was cute but I think I'm just burned out on abstract fairy tale/fable type games that use cutesy fantasy settings with placeholder characters and heavy-handed narration to tell a generic story about accepting death or whatever. It's been like seven months since Child of Light, the last time I went through that, but maybe the Spiritfarer annoyance is still with me.
anyway ( screenshots )